3-在您处理图层堆栈并在Substance Designer中创建自定义过滤器时,您可以在Substance Alchemist和Designer之间进行迭代,并始终获得最新版本的自定义过滤器,而无需重新启动Substance Alchemist
更新日志
Substance Alchemist 2019.1.1 Release Notes:
Added:
- [Blend] New opacity Blend mode
- [Engine] New Substance Engine version
Fixed:
- [Layers] Fix crash while deleting a layer that is still computing
- [Layers] Fix crash while removing the bottom layer
- [Layers] Fix crash while the material name contains special characters
- [Layers] Stop computing every filters that use a widget
- [Layers] Avoid crash while using Clone Patch and Content Aware Fill filters
- [Layers] Fix crash while drag and droping a filter in a splatter input slots
- [Resources] Fix crash while linking local folders or importing resources in Substance Alchemist
- [Collection] Fix crash while switching rapidly between materials
- [UI] Fix crash while value is null or not valid in tiling, displacement sliders on the viewport
- [Inspire] Fix crash while accessing the Inspire tab
- [Inspire] Fix crash while inspiring on a just saved layers stack material
- [Performance] Heavy Substance materials and Filters (Tiling) compute faster
- [Help] Fix export log file
- [Content] Randomizer filter works on all channels
- [Content] Multiangle workflow takes all scans into account
- [Content] AO Blend correct blending
- [Content] Curvature Blend correct blending
- [Content] Color ID Blend correct blending
- [Content] Custom Mask Blend correct blending
- [Content] Fix Adjustment filter for roughness modification
- [Content] Fix Base Material filter for custom normal channels upload
- [Content] Fix Custom Import pattern of the Embossing filter
Known Issues:
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Coma or point can be ignored when typing a specific value in a slider
- Normal to Height filter can crash on MacOS
0.5.3 Nacho
发布日期:2019/03/19
添加:
在“资源”面板中按材料名称搜索
[UI]克隆工具具有画笔大小可视化的新UI
[UI]选择并删除隐藏的阶段
[UI]新Textfield UI
[帮助]访问物质来源,物质分享和物质学院网站
[内容]带有生成器和地图集的新默认材料
[内容]位图到材料更新
[内容]污垢更新
[内容] Rust更新
[内容]新的压花过滤器
[内容]新的刺绣过滤器
[内容]新的Erode过滤器
[内容]新的砾石发生器
[内容]新油漆过滤器
[内容]新的Parquet Pattern过滤器
[内容]新的路面模式过滤器
[内容]新型穿孔过滤器
[内容]新的Splatter过滤器
[内容]新的纺织品磨损过滤器
[内容]新的转换过滤器
固定:
[视口]球体网格,X上有平铺x2
[视口]加载您自己的环境时崩溃
[视口]环境贴图现在也使用曝光值
[视口] F快捷键不会重置摄像机角度
[导出] SBS导出与最新的Substance Designer 2018.3.3一起使用
[出口] SBSAR出口遵守与物质来源材料相同的指导方针
[UI]可以拖动滚动条
文件夹和文件路径支持特殊字符
保存材料时会重新生成缩略图
已知的问题:
不建议在一种材料中使用多个拆除器
Delighter与旧版NVIDIA驱动程序崩溃(低于400.x)
Delighter阶段的快速可见性切换将影响性能
自定义环境导入可能变黑
Tif图像未显示在图像导入图层的“属性”面板中
在滑块中键入特定值时,可以忽略逗号或点
要保存的默认集合可以为空